Profiles (legacy)
FiveLaunch used to call clients “profiles.” Same thing, new name. The current docs live on the Clients page, and this page covers the basics.
A client keeps one FiveM setup apart from the rest. Each client can have its own:
modsplugins- GTA settings (
gta5_settings.xml), if you turn that on CitizenFX.ini, if you turn that on
What a client is
Section titled “What a client is”A client is a record with a unique ID and a set of link options. On disk, each client gets its own folder:
%APPDATA%\FiveLaunch\clients\<clientId>\mods\plugins\citizen\settings\
When you launch a client, FiveLaunch treats these folders as the source of truth.
Per-client vs shared
Section titled “Per-client vs shared”Each client owns these:
modspluginscitizen, if linked- the
gta5_settings.xmlit applies at launch, ifgtaSettingsis on - the
CitizenFX.iniit syncs at launch, ifcitizenFxIniis on
Every client shares these:
- your FiveM install, which FiveLaunch links or syncs into at launch
- anything you change outside the linked folders
Switching clients
Section titled “Switching clients”When you launch a different client, FiveLaunch:
- waits for the last client’s plugin sync to finish, so files don’t mix between clients
- sets up links or copies based on the new client’s options
- starts FiveM
Close FiveM and GTA before you switch. If either is still running, Windows keeps the files locked.
Naming ideas
Section titled “Naming ideas”Clean: no plugins, few modsReShade:pluginsModesync, your presetsDev: for testing new modsServerName: mods one server needs
Habits that avoid trouble
Section titled “Habits that avoid trouble”- Start with fewer toggles and add more once the client works.
- Leave
citizenoff unless you need it. - Use
pluginsMode: syncfor ReShade with add-ons.
Next: Clients