Folder structure
This is a practical overview of the folders FiveLaunch interacts with.
FiveM.app folders
Section titled “FiveM.app folders”These live under your FiveM install (default: %LOCALAPPDATA%\\FiveM\\FiveM.app).
Common patterns you’ll see:
- streamed assets and mod packages
- add-on content that some servers expect
FiveLaunch can manage this folder per profile (usually via a junction) so each profile has its own mod set.
plugins/
Section titled “plugins/”Common contents:
.dllplugin files- ReShade-related files (presets, shader packs, configs) depending on setup
FiveLaunch supports two modes for this folder (linked vs sync/copy). If a plugin expects a physical path under FiveM.app/plugins, prefer sync mode.
citizen/
Section titled “citizen/”This contains core runtime/game data used by FiveM.
Important:
- Treat
citizen/as advanced/unsafe unless you know exactly what you’re doing. - A partial or mismatched
citizen/folder can break launches.
CitizenFX folders
Section titled “CitizenFX folders”These live under your Windows profile and store user/runtime data.
%APPDATA%\\CitizenFX\\
Section titled “%APPDATA%\\CitizenFX\\”Common files:
CitizenFX.ini(runtime config)gta5_settings.xml(graphics settings used by FiveM)
%LOCALAPPDATA%\\CitizenFX\\
Section titled “%LOCALAPPDATA%\\CitizenFX\\”Sometimes also contains gta5_settings.xml depending on install/version.
FiveLaunch user data
Section titled “FiveLaunch user data”FiveLaunch stores its own data in its app directory:
%APPDATA%\\FiveLaunch\\settings.json: global app settings%APPDATA%\\FiveLaunch\\clients.json: profile list and options%APPDATA%\\FiveLaunch\\clients\\<clientId>\\...: per-clientmods,plugins,citizen,settings%APPDATA%\\FiveLaunch\\backups\\: central backup snapshots taken before FiveLaunch takes over a folder
This is separate from FiveM’s own folders; deleting a client here never touches your FiveM install.